No Prisoners, No Mercy
There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they discuss the events in the videogame industry.


Welcome to Show 200! The show so nice we had to record it twice. This is part one of two part. In part one Julie and Fran sit down with Dr. Richard Bartle to talk about his life and the early days of videogames that made it what it is today.


1. How does the decline of pc sales and the increase of mobile gaming, virtual reality and MOBA games effect the gaming industry.

2. Dr. Bartle gives us the "nickle tour" of his life and what lead to the development of the "primordial ooze" from which all videogames where developed....M.U.D. (Multi-User Dungeon)

3. Dr. Bartle, Roy Trubshaw and the making of M.U.D.-building a better world

4. Pioneers in the game development - did you know Mark Jacobs gave up a job as a lawyer to make games?

5. The early days of Muse.

6. Industry pioneers Jessica Mulligan, Bridgette Patrovsky, Richard Bartle and some descrimination at Interplay.

7. When videogames added graphics - the first graphic worlds; Ultima Online, Meridian 59, and Everquest.

8. Everquest and DikuMUD gameplay (https://en.wikipedia.org/wiki/DikuMUD)

9. What makes a compelling game?

10. Mud on a Rasberry Pi, Dungeons and Dragons, board games and other pursuits.

Direct download: 200-NPNM-12-22-2017.mp3
Category:podcasts -- posted at: 6:29am CDT