No Prisoners, No Mercy
There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they discuss the events in the videogame industry.

Welcome to show 192. Here are the subjects for this time out.

1. Video Game Movies and Games Made from Movies
2. Keeping up with tech curve - the future of videogames and hardware requirements
3. Is it possible to bring players back to a pvp game, once the game has lost players. How does a game developer maintain balance? Is it even possible?
4. Bringing players who don't pvp into a pvp game where the players have the reflexes of a rattlesnake on meth. Which developer will come up with a solution?
5. When the asshat quotient rises.
6. What makes a good movie sequel? Star Trek Discovery - the sequel that almost wasn't.

Sites and Articles Cited
https://www.forbes.com/sites/erikkain/2017/05/09/why-guardians-of-the-galaxy-2-is-the-most-important-marvel-movie-in-years/#2b4f182e4897

http://www.lorehunters.com/


See you online,
The No Prisoners, No Mercy Team

Direct download: 192-NPNM-7-5-2017.mp3
Category:podcasts -- posted at: 5:53am CDT