No Prisoners, No Mercy
There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they discuss the events in the videogame industry.

Happy New Year!

In part 2, Fran and I sit down with long time industry professional, author and partner in Blue Jinni Media. With the advent of virtual reality ever more present in the market place we sit down with Mr. Harper to discuss it's future and effect on game development. Will console VR outpace PC VR? Will the first success at VR games result on game publishers jumping on the band wagon? Will that drag down the industry or bolster it's success? Is it here to stay or will it be the next "laserdisk" fad? How has the game industry changed in the last 100 shows?

How many people will be suseptable to virtual reality sickness?

Join us for a peak at what may be the future of the game development industry.

See you online,

The No Prisoners, No Mercy Team

Direct download: 200b-NPNM-12-30-2017.mp3
Category:podcasts -- posted at: 5:56pm CDT


Welcome to Show 200! The show so nice we had to record it twice. This is part one of two part. In part one Julie and Fran sit down with Dr. Richard Bartle to talk about his life and the early days of videogames that made it what it is today.


1. How does the decline of pc sales and the increase of mobile gaming, virtual reality and MOBA games effect the gaming industry.

2. Dr. Bartle gives us the "nickle tour" of his life and what lead to the development of the "primordial ooze" from which all videogames where developed....M.U.D. (Multi-User Dungeon)

3. Dr. Bartle, Roy Trubshaw and the making of M.U.D.-building a better world

4. Pioneers in the game development - did you know Mark Jacobs gave up a job as a lawyer to make games?

5. The early days of Muse.

6. Industry pioneers Jessica Mulligan, Bridgette Patrovsky, Richard Bartle and some descrimination at Interplay.

7. When videogames added graphics - the first graphic worlds; Ultima Online, Meridian 59, and Everquest.

8. Everquest and DikuMUD gameplay (https://en.wikipedia.org/wiki/DikuMUD)

9. What makes a compelling game?

10. Mud on a Rasberry Pi, Dungeons and Dragons, board games and other pursuits.

Direct download: 200-NPNM-12-22-2017.mp3
Category:podcasts -- posted at: 6:29am CDT