No Prisoners, No Mercy
There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they discuss the events in the videogame industry.

Welcome to Show 241 of the No Prisoners, No Mercy Show. This time out we talk about the following subjects.

See you online,
The No Prisoners, No Mercy Teacm

 

1. Game Companies who listen to their Fans and Fans who wished they hadn't.

2. When is it an MMO and When is it a live Service...and does it matter?

3. Game Developers who make font size adjustable and those who don't...and Why.

 

 

Sites Cited:

https://www.forbes.com/sites/insertcoin/2016/03/17/yes-great-games-can-be-crafted-by-fan-complaints-and-responsive-devs/#6229b8ad3753


https://www.techdirt.com/articles/20140209/07573126156/ea-you-can-only-rate-our-dungeon-keeper-app-if-you-give-it-perfect-rating.shtml

https://www.forbes.com/sites/insertcoin/2014/02/06/no-ea-everyone-is-not-playing-dungeon-keeper-wrong/#bfb63641f83a

https://kotaku.com/the-wow-classic-demo-is-the-hell-we-asked-for-1830211579

https://www.vg247.com/2019/07/12/game-developers-time-stop-listening-fans/

https://kotaku.com/the-wow-classic-demo-is-the-hell-we-asked-for-1830211579

https://kotaku.com/hooray-for-games-that-let-you-make-the-text-bigger-1825418258

Direct download: 241-NPNM-6-15-2020.mp3
Category:podcasts -- posted at: 7:52am CDT