No Prisoners, No Mercy
There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they discuss the events in the videogame industry.

Welcome to Show 113 and 3/8!

This time out we welcome two of the developers of DayZ, Matt Lightfoot and Dean "Rocket" Hall. The number of players they have acquired in the space of a few short months is simply astounding (more than EA still has for Star Wars the Old Republic). DayZ, as our listeners probably know, is the mod for Arma II that has had a runaway success. DayZ has been described by Kotaku as "probably one of the best zombie games ever made!" Some of the subjects we discuss with the game’s developers are listed below.

See you online,

Julie and Fran

Topics:

Introductions all around

DayZ and Combat Medics

Driving Miss DayZ - the background of the game and the mod

Happy Dayz – how DayZ works including some stories

DayZ – the good, the bad and the emergent

Why zombies? Why only 49 minutes?

Disaster Scenarios – how do you feel?

Raw game design - beyond survival, story, and linear game design

Experiencing a game - It’s all in your head.

Up for the challenge – the intelligent gamer

Game Smart: vote with your wallet, talk to the gaming community and the industry.



Direct download: 113-8-NPNM-08-09-2012.mp3
Category:podcasts -- posted at: 6:18am CDT