No Prisoners, No Mercy
There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they go to War - and along the way discuss the events of the week in the MMO industry.

Happy New Year!

In part 2, Fran and I sit down with long time industry professional, author and partner in Blue Jinni Media. With the advent of virtual reality ever more present in the market place we sit down with Mr. Harper to discuss it's future and effect on game development. Will console VR outpace PC VR? Will the first success at VR games result on game publishers jumping on the band wagon? Will that drag down the industry or bolster it's success? Is it here to stay or will it be the next "laserdisk" fad? How has the game industry changed in the last 100 shows?

How many people will be suseptable to virtual reality sickness?

Join us for a peak at what may be the future of the game development industry.

See you online,

The No Prisoners, No Mercy Team

Direct download: 200b-NPNM-12-30-2017.mp3
Category:podcasts -- posted at: 5:56pm CST

Welcome to Show 200! The show so nice we had to record it twice. This is part one of two part. In part one Julie and Fran sit down with Dr. Richard Bartle to talk about his life and the early days of videogames that made it what it is today.

1. How does the decline of pc sales and the increase of mobile gaming, virtual reality and MOBA games effect the gaming industry.

2. Dr. Bartle gives us the "nickle tour" of his life and what lead to the development of the "primordial ooze" from which all videogames where developed....M.U.D. (Multi-User Dungeon)

3. Dr. Bartle, Roy Trubshaw and the making of M.U.D.-building a better world

4. Pioneers in the game development - did you know Mark Jacobs gave up a job as a lawyer to make games?

5. The early days of Muse.

6. Industry pioneers Jessica Mulligan, Bridgette Patrovsky, Richard Bartle and some descrimination at Interplay.

7. When videogames added graphics - the first graphic worlds; Ultima Online, Meridian 59, and Everquest.

8. Everquest and DikuMUD gameplay (

9. What makes a compelling game?

10. Mud on a Rasberry Pi, Dungeons and Dragons, board games and other pursuits.

Direct download: 200-NPNM-12-22-2017.mp3
Category:podcasts -- posted at: 6:29am CST

Welcome to show 199!

This time Fran, Julie and Chris talk about the following subjects:

1. Jim Sterling pushes Chris' buttons
2. Not buying a game - sending a publishers a message. When game publishers put game content behind loot boxes its time to send the publisher a message.
3. When gamers become apologists
4. Difficulty in Video Games, Gamespot video, Cuphead


Sites Cited:
Shadow of Mordor Nemisis system

Cuphead, And The Problems With Difficulty In Video Games

Direct download: 199-NPNM-11-25-2017.mp3
Category:general -- posted at: 10:53pm CST

Welcome to No Prisoners, No Mercy Show 198.

Your personal information was hacked, but don't feel bad - there are 143 million other Americans in the same boat. When will the excriment hit the oscillating air current distribution device? What is the solution? Are gamers especially susceptible?

Next, is videogaming culture racist?

Articles Cited:


Direct download: 198-NPNM-11-6-2017.mp3
Category:podcasts -- posted at: 10:54pm CST

Welcome to No Prisoners, No Mercy - Show 197

This time out we are talking about science fiction - Blade Runner: 2049 and the original Blade Runner, and how it effected the science fiction genre.

See you online, and in line,

The No Prisoners, No Mercy Team


Sites Cited
Blade Runner 2049' Is A Box Office Bomb: 10 Reasons It Was Doomed

Direct download: 197-NPNM-10-9-2017.mp3
Category:general -- posted at: 10:56pm CST

Welcome to Show 196.

This time out Fran, Julie and Rod talk about the following subjects.

1. Fran grinds an axe – racing to the boss
2. The wrong kind of connections – high profile and other hacks
3. Security Blanket - Staying Secure
4. Fair Use laws - cover your butt before someone comes after it
5. Why do games fail? - An industry view
6. Destiny, Destiny 2, Total Warhammer, Elite Dangerous, Secret World Legends

Sites Cited:

Direct download: 196-NPNM-9-27-2017.mp3
Category:podcasts -- posted at: 6:31am CST

Welcome to Show 195 of the No Prisoners, No Mercy Show!\

When is a paid mod not a paid mod? Are games being sold to us piecemeal? This time out Rod, Steve, Fran and Julie talk about paid mods, third party DLC, Creation Club and Minecraft Market Place.

Sites Cited:

Direct download: 195-NPNM-9-20-2017.mp3
Category:podcasts -- posted at: 11:08pm CST

This time out Fran, Julie, Steve and Rod talk about monetization of video games.  In the second half we talk about the legality of videogame companies using your data and data privacy.

1. Greed to play - amazon pays back 70 millions dollars

2. Deja-vu all over again - microsoft sells player made content - call of duty infinite warfare being tied to the remastered version which was sold with microtransactions in a $60 dollar game.
3. Incentive, Revenue Opportunity and other ways to make money
4. Legality of videogame companies using your data
5. Android Application phone home
6. Electronic tracking and metadata
7. Terms of Disservice
Infinite Arms
10 most expensive items sold in videogames:
Toys needed to play Skylanders Trap Team
Direct download: 194-NPNM-8-30-2017.mp3
Category:podcasts -- posted at: 12:22am CST

Welcome to show 193. Here this time out we discuss the following subjects.

See you online.

The No Prisoners, No Mercy Team

1. Zombies and the future - zombie race car drives, zombie strippers and zombie footballers
2. Star Trek Discovery
3. Brain dead politicians
4. 10 things mmos must have to be great - better game design
5. Inovations in game design


Articles and Sites Cited

Direct download: 193-NPNM-7-30-2017.mp3
Category:podcasts -- posted at: 6:33am CST

Welcome to show 192. Here are the subjects for this time out.

1. Video Game Movies and Games Made from Movies
2. Keeping up with tech curve - the future of videogames and hardware requirements
3. Is it possible to bring players back to a pvp game, once the game has lost players. How does a game developer maintain balance? Is it even possible?
4. Bringing players who don't pvp into a pvp game where the players have the reflexes of a rattlesnake on meth. Which developer will come up with a solution?
5. When the asshat quotient rises.
6. What makes a good movie sequel? Star Trek Discovery - the sequel that almost wasn't.

Sites and Articles Cited

See you online,
The No Prisoners, No Mercy Team

Direct download: 192-NPNM-7-5-2017.mp3
Category:podcasts -- posted at: 5:53am CST